Article on parallels between computer games and Fluxus-related game pieces.
The selection of games as an art medium
involves suspension of certain artistic prerogatives. In the worlds of John
Cage, it requires you as the artist to "give yourself up." This does
not mean abdicating either control or even aesthetic direction; indeed the
craft of game-making lies in the ability to create a balance, to locate the
"sweet spot" between constraints and freedom. The game artist makes a
conscious choice to share the art-making process, putting at least a part of
the creative act in the hands of the player/participant.